![]() However, there is a prerequisite of having you or an allied champion witness the camp when it was cleared, or else the respawn timer remains unknown. A camp's respawn timer can be known by pressing TAB. Rift Scuttler (does not attack when provoked but is technically ranged)Īfter a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear.Not all monsters have the same range type.After 10 seconds of not being in combat with a champion, the marked monsters will die. When the large monster of a camp dies, all other smaller monsters in their camp will be marked for death for 10 seconds.A monster that can see a champion provides vision of them to all of the other monsters in their camp.This detection causes them to target the closest nearby champion up to their leash range. Once a monster becomes provoked, they will detect champions even if they are not visible to them.Small monsters match the patience of their respective large monster as long as it is alive and within 700 units.While resetting, a monster will move slower during a soft reset and move faster during a hard reset.Once it arrives back at their camp, they will recover their patience after 2 seconds of their arrival. If the soft reset ends from after 6 seconds, the monster will hard reset and in the process will ignore all attackers, rapidly heal, and path to its original position. Attacking a monster while it is within its leash range ends this soft reset prematurely to restore some of its patience and prevents it from being lost for 1. While in the process of soft resetting, the monster will path towards the center of its camp, heal for 6% of its maximum health every second, and ignore attackers outside of its leash range. When a monster is depleted of its patience, it will soft reset for 6 seconds. They can change it up to 6 times after which the patience bar reaches 0. Non-epic monsters' patience will also deplete once they change targets. This bar depletes faster the farther you are from the monster's spawn spot and the less you attack them after having provoked them. If the monster is unable to attack any target (such as if their current target goes untargetable or enters stealth) or moves outside of its leash range, their "patience" bar depletes. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point (its "leash" distance). Monsters reside in the jungle between the lanes, and will not move from their designated camp until attacked. Those invading the opposing team's jungle may deliberately do this in an effort to slow the opposing jungler's gold/experience income.09 November 2009 Gameplay Monster Behavior For example, if the Greater Murk Wolf Greater Murk Wolf has been slain, but at least one of its two Murk Wolf Murk Wolf companions has not, the camp's respawn timer will not start until the last Wolf has been slain. A monster camp will not respawn until all of the monsters in the camp have been slain. Even when attacked during this retreat, the monster will not be provoked until they reset upon reaching spawn.Īfter a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (its "respawn time"), then all of the monsters will reappear. Once the monster goes out of this range, it will head back to their spawn point, as well as massively regenerating their health over the duration. When attacked, the monster will move towards and attack the nearest champion who recently dealt damage to it, up to a certain distance from its spawning point mark by a yellow border (its "leash" distance).
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